






[1d10] Roll: [7] Result: 7








[2d6+0] Roll: [3, 1] Result: 4













[2d6] Roll: [4, 1] Result: 5







===Level up!!===
Level 1-> level 2.
Old HP: 7
HP roll: 4
New HP: 8
New Foci: Healer
Skill points: 3
Heal 0 to Heal 1 for 2 SP.
Heal 1 to Heal 2 (Healer Foci pick).
Exert -1 to Exert 0 for 1 Sp
New Formula: Fear Gas, Soul Sight.
New Discoveries: Parting Gift.




[2d6-1] Roll: [5, 2] Result: 6













***Level up!***
Level 2-> level 3.
Old HP: 8
HP roll: 11
New HP: 11
Skill points: 3
Know Magic 1-> Know Magic 2 for 3 SP.
New Formulae: Plasmic Molding, Rust Agent

























[1d8+1] Roll: [5] Result: 6






































Survival Kit: 60 Credits.
Pressure Tent: 100 Credits.
7 days of Rations (Fingers Crossed, I know they'd be hard to get on account of Food Shortage and all that): 35* Credits (Base, maybe more due to scarcity, obviously).
Total: 195.
Starting finances: 10200.
Ending finances: 10005. (edited)




[1d10] Roll: [8] Result: 8




[2d6] Roll: [5, 1] Result: 6













[1d10] Roll: [4] Result: 4








[2d6+1] Roll: [5, 3] Result: 9











[2d6] Roll: [6, 3] Result: 9

[2d6] Roll: [5, 5] Result: 10


[1d8+1] Roll: [3] Result: 4 Reason: initiative




[1d20-1] Roll: [10] Result: 9 Reason: Grenade throw




[d20+3] Roll: [14] Result: 17












[2d6-1] Roll: [6, 2] Result: 7

















































































































1









































































[2d6+1+2] Roll: [6, 1] Result: 10

[2d6+5] Roll: [5, 2] Result: 12






















































[2d6+3] Roll: [4, 4] Result: 11






































[2d6-1+0 Shhhhh...] Roll: [2, 2] Result: 3
1


[2d6-1+0] Roll: [5, 3] Result: 7









1































































[2d6-1] Roll: [5, 1] Result: 5

[2d6] Roll: [2, 1] Result: 3
3
1


[2d6+0-1] Roll: [5, 2] Result: 6

[2d6+1] Roll: [6, 3] Result: 10












[2d6+3] Roll: [6, 3] Result: 12
























[2d6+1] Roll: [2, 1] Result: 4




[2d6+2] Roll: [6, 6] Result: 14
2






[2d6+1] Roll: [3, 3] Result: 7





[2d6+1] Roll: [6, 1] Result: 8






[2d6+1] Roll: [5, 4] Result: 10
















[2d6+1] Roll: [2, 1] Result: 4
3







[2d6+3] Roll: [3, 1] Result: 7
4
3
3















[2d6+1 boosting engines] Roll: [6, 4] Result: 11











[2d6+2+3] Roll: [5, 3] Result: 13

[2d6+2+3] Roll: [4, 2] Result: 11



[2d6+3 sensor ghost] Roll: [2, 1] Result: 6
1



[2d6+3 sensor ghost for real this time] Roll: [4, 3] Result: 10


[2 d20+2] Rolls:
[18] Result: 20
[5] Result: 7

[3d6] Roll: [2, 2, 1] Result: 5













[2d6+2+3] Roll: [4, 1] Result: 10



[2d6+2+3] Roll: [6, 4] Result: 15







[3d6+4] Roll: [6, 4, 3] Result: 17 Reason: HP, please be above 9.
--Level Up!! 3->4--
Old HP: 8
New HP: 17
New Discovery: Grenadier
New Elixirs: Anchoring Draught, Energetic Impermeability.
Skill points gained: 3
Exert 0-> Exert 1 for 2 SP.
Bank 1 SP.























[2d6+2] Roll: [6, 2] Result: 10












































Level Up~
Old HP: 17
Roll: 14
New HP: 18
New Elixirs: Blood of Boiling Rage, Persistent Luminescence.
New Foci: Henchkeeper.
Skill points gained: 3
Banked Skill points: 1
Work 0 -> Work 1 for 2 sp. Survive 0 -> Survive 1 for 2 sp. 0 Sp remaining.
(And I'm going to go ahead and Temporarily Retire/Sunset Radka for now, though would be happy to Roleplay her if anyone visits her or needs her for something.) (edited)


